I am trying to create an item that appears to be driving by embedding a Live2D model within it.
Although I was able to position the model correctly, adjusting the position or size of the model in the driver’s seat after embedding it causes the item itself to change position or size instead. (This is natural since the item is placed in the foreground…)
Therefore, I thought that if I created a collision detection image in the center as shown in the editor, the item’s position and size would only change within the red box in the image, making it easier to adjust the model’s placement in the driver’s seat. However, this did not work as expected.
Is it possible to specify a range smaller than the item itself, such as the area within the red box in the image, as the target area for operations like moving via drag and resizing via scroll?
I apologize if my question is unclear, but I would appreciate your guidance…!
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This is the Live2D team.
We sincerely apologize for the inconvenience caused.
We are currently looking into the matter and will provide a response shortly. Could you please allow us a little more time?
I assume you were answering regarding the operation within the Live2D Editor, but
I asked the question with the intention of asking if there is a way to handle the behavior when another model (character) is inserted after exporting the file for embedding and integrating items into tracking software such as Nizima Live.
Is it possible to specify a range smaller than the item itself, similar to the red box in the image, as the target area for dragging to move and scrolling to resize (within the tracking software)?
I apologize for my unclear explanation causing you any trouble!
Although it may be troublesome, I would be grateful if you could provide guidance on how to resolve the above question if a solution exists.