Changing texture color blending results in red only

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[Version of Cubism Editor] Cubism Editor 5.3.03
[OS Name/Version] Windows 11 Home
[Model Name] G-GEAR GA7J-E82/T
[CPU] I forgot because I replaced it.
[Graphics Card] NVIDIA GeForce GTX 1060 6GB (6 GB)
[Memory] 16GB
[Digital Painting Software] Clip Studio Paint
[Number of Monitors in Use] 1 ProArt monitor, 1 pen display
[Description of the Issue]

  • After working for over 6 hours yesterday, the Multiply layers for shadows and the Add (Glow) layers for eye highlights suddenly turned red.

The colors no longer appear as they should under normal conditions.

Currently, I have redrawn only the eye highlights using a Normal layer, but the overall appearance has become somewhat unsightly.

Additionally, since the texture for the bluish tint is also turning red in Multiply mode, I am attaching it for your reference.

Thank you very much for your continued support of our products.
This is the Live2D staff.

As indicated by the message in the bottom-right corner of the view area, the currently selected target version does not support blend modes, which is why the warning is displayed in red.
Please change the target version to any version from “SDK5.3/Cubism5.3” onwards using the combo box in the top-left corner of the modeling view.

For more details, please refer to the official manual pages.

We look forward to your continued support of our products.